Plutonium allows you to configure the details of how different entities are imported.
There are 3 ways to open the settings:
- You can go into your Game Settings > Configure Settings > Module Settings, and after you’ve found Plutonium in the list of modules click the Open Config Editor button.
- You can click the cogs icon next to Plutonium Import in any of the directories where it is available.
- You can click the cogs icon at the bottom right of the Plutonium Import Wizard, which will open the settings of that specific importer.
Once the Config Editor is open you can configure the different aspects of importing using any of the following tabs.
¶ Standard
- Refresh Sheets using
@srd5e.userchar
when Updating Player Character (default: true) - Player only. If enabled, when you update your character, the sheets of other actors you control which use @srd5e.userchar. ...
attributes will be automatically refreshed to reflect any changes made to your character. If disabled, you may notice a lag
between updating your character and seeing the changes reflected in other sheets (a refresh can be forced manually by editing any field on the other sheet, or refreshing your browser tab).
- Add
@srd5e.items
to Roll Data (Features) (default: false) - If actor roll data should be modified to allow access owned items, via data paths of the form @srd5e.items.<itemName>. ...
(for example, @srd5e.items.big-sword.system.attack.bonus
would be substituted with the attack bonus of the owned item Big Sword
).
- Add
@srd5e.items
to Roll Data (Inventory) (default: false) - If actor roll data should be modified to allow access owned items, via data paths of the form @srd5e.items.<itemName>. ...
(for example, @srd5e.items.big-sword.system.attack.bonus
would be substituted with the attack bonus of the owned item Big Sword
).
- Add
@srd5e.items
to Roll Data (Spells) (default: false) - If actor roll data should be modified to allow access owned items, via data paths of the form @srd5e.items.<itemName>. ...
(for example, @srd5e.items.big-sword.system.attack.bonus
would be substituted with the attack bonus of the owned item Big Sword
).
- Add
@srd5e.items
to Roll Data (Other) (default: false) - If actor roll data should be modified to allow access owned items, via data paths of the form @srd5e.items.<itemName>. ...
(for example, @srd5e.items.big-sword.system.attack.bonus
would be substituted with the attack bonus of the owned item Big Sword
).
- Auto-Roll Multiattacks (default: false) - Attempt to detect and automatically roll components of a creature’s Multiattack sheet item on activation.
- Auto-Roll Multiattack Names (default: multiattack) - If
Auto-Roll Multiattacks
is enabled, an item with a name matching any of these names will be treated as a Multiattack
item. Note that text in parentheses is ignored, so e.g. Multiattack
and Multiattack (Hybrid form only)
are equivalent.
- Time Between Multiattack Rolls (ms) - A number of milliseconds to wait between each roll of a multiattack when using the
Auto-Roll Multiattacks
option. A value of 2000-2500 is recommended when using the Automated Animations
module.
- Support Variables in Active Effect Values (default: true) - Allows the use of roll syntax, and notably variables (such as
@abilities.dex.mod
), in active effect values.
¶ Standard
- Drag-Drop Images As (default: Tokens) - The type of canvas object that should be created when drag-dropping images from the art browser to the canvas.
Possible options are:
- Tokens
- Tiles
- Journal notes
- Scenes
- Drag-Drop Position Anchor (default: Center) - The origin point of the image used for the purpose of dropping it to the canvas.
Center
will place the center of the image at the drop position, whereas Top-Left Corner
will place the top-left corner of the image at the drop position.
Possible options are:
- Tile/Scene Scaling (default: 1) - A factor by which to scale placed tiles, and by which to scale scene backgrounds.
- Scene Padding - The amount of scene padding to apply when creating a scene.
- Scene Background Color Mode (default: Browser Default) - Whether maps should be imported with a light- or dark-themed background. The colors can be further adjusted using the
Scene Background Color (Light)
and Scene Background Color (Dark)
options.
Possible options are:
- Browser Default
- Light
- Dark
- Scene Background Color (Light) (default: #ffffff) - The background color to apply when creating a scene when using
Light
mode, or when creating a scene which requires light background.
- Scene Background Color (Dark) (default: #222222) - The background color to apply when creating a scene when using
Dark
mode, or when creating a scene which requires dark background.
- Scene Token Vision (default: true) - Whether or not token vision should be enabled for a created scene.
- Scene Fog Exploration (default: true) - Whether or not fog exploration should be enabled for a created scene.
- Add Scenes to Navigation (default: false) - Whether or not a created scene should be added to the navigation bar.
- Generate Scene Thumbnails (default: true) - Whether or not a thumbnail should be generated for a created scene. Note that this greatly slows down the scene creation process.
- Convert Scene Grid Distances to Metric (default: false) - Whether or not scene grid distances should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres; 1 mile ≈ 1.6 kilometres).
- Token Size (default: Medium or smaller) - The default size of placed tokens.
Possible options are:
- Medium or smaller
- Large
- Huge
- Gargantuan or larger
- Activate Scenes on Creation (default: true) - If enabled, a scene will be activated upon creation (by drag-dropping an image to the canvas).
- Display Scene Sheets on Creation (default: true) - If enabled, the
sheet
(i.e., configuration UI) for a scene will be shown upon creation (by drag-dropping an image to the canvas).
- User Art Directory (default: assets/art) - The sub-directory of the
User Data
directory where downloaded images and image packs will be saved.
- Add Button To (default: Tile scene controls; Scene controls) - The place(s) where the Art Browser button should be visible.
Possible options are:
- Token scene controls
- Tile scene controls
- Note scene controls
- Scene controls
- Image Saving Mode (default: Default) - How images should be saved to the server. If
Default
is selected, an imported image will only be saved if it cannot be referenced via URL. If Always
is selected, an imported image will be saved to the server, regardless of whether or not it can be referenced via URL. If Never
is selected, an imported image will only be referenced by URL; if it cannot be referenced via URL, the import will fail. Note that saving images requires the Plutonium backend mod to be installed.
Possible options are:
- Switch to Layer on Drop (default: true) - If, when dropping an image into a given layer, the canvas should switch to that layer.
- Show
Missing Backend
Warning (default: true) - If enabled, and the Plutonium backend mod is not installed, a warning will be shown in the Art Browser.
¶ Standard
- Minimum Permission Level (default: None) - Actor
Charactermancer
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- None
- Player
- Trusted
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Import Currency as Sheet Item for NPCs (default: true) - If enabled, the currency component of loot drag-dropped to an NPC sheet will be added as a sheet item. If disabled, it will be added as
currency
data instead, which the default dnd5e sheet does not display.
¶ Standard
- Enable Data Source Filtering for Players (default: false) - Whether or not
data sources
(e.g. those displayed in the Import Wizard) are filtered down to only those chosen in the World Data Source Selector
application. Applies to players only.
- Enable Data Source Filtering for GMs (default: false) - Whether or not
data sources
(e.g. those displayed in the Import Wizard) are filtered down to only those chosen in the World Data Source Selector
application. Applies to GMs only.
- Force Select All for Players (default: false) - Whether or not all available
data sources
(e.g. those displayed in the Import Wizard) are forcibly selected for players. Note that this can seriously degrade performance for players if data source filtering is not also enabled.
- Force Select All for GMs (default: false) - Whether or not all available
data sources
(e.g. those displayed in the Import Wizard) are forcibly selected for GMs. Note that this can seriously degrade performance for GMs if data source filtering is not also enabled.
- Load Local Prerelease Content (default: false) - If enabled, the directory specified by the
Local Prerelease Content Directory
option will be read, and its contents added to the list of available sources.
- Local Prerelease Content Directory (default: assets/prerelease) - The sub-directory of the
User Data
directory from which prerelease content should be automatically loaded if the Load Local Prerelease
option is enabled.
- Use
index.json
for Local Prerelease Content (default: false) - If, rather than read the local prerelease content directory directly, an index.json
file should be read when loading local prerelease content. This file should be of the form: {toImport
: [ … list of filenames … ]}. Note that this is required if players do not have Use File Browser
permissions.
- Additional Prerelease Files - Prerelease files which should be automatically loaded and added to the list of available sources.
- Load Local Homebrew (default: false) - If enabled, the directory specified by the
Local Homebrew Directory
option will be read, and its contents added to the list of available sources.
- Local Homebrew Directory (default: assets/homebrew) - The sub-directory of the
User Data
directory from which homebrew should be automatically loaded if the Load Local Homebrew
option is enabled.
- Use
index.json
for Local Homebrew (default: false) - If, rather than read the local homebrew directory directly, an index.json
file should be read when loading local homebrew. This file should be of the form: {toImport
: [ … list of filenames … ]}. Note that this is required if players do not have Use File Browser
permissions.
- Additional Homebrew Files - Homebrew files which should be automatically loaded and added to the list of available sources.
- Minimum Permission Level for World Data Source Selector -
World Data Source Selector
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for World Content Blocklist -
World Content Blocklist
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Auto-Selected Source Count Warning Threshold (default: 50) - If set, a warning will be shown when auto-selecting a number of sources greater than this value, which usually occurs if a
Force Select All...
option is set, without also Enabl[ing] Data Source Filtering.
- Base Site URL - The root server URL from which to load data and source images, and to link in rendered text. Note that, where possible, the module will use its own built-in data files, rather than call out to a remote server.
- Base Media URL (
img
) - The base URL to use when evaluating internal image paths. For example, a base URL of https://example.com
and an internal image path of bestiary/Goblin.webp
would produce an evaluated URL of https://example.com/bestiary/Goblin.webp
.
- Avoid Loading Local Data (default: false) - If enabled, any data which would normally be loaded from the module’s local copies is instead loaded from the sites URL (which may be customised by editing the
Base Site Url
config option).
- Avoid Loading Prerelease/Homebrew Indexes on Startup (default: false) - If enabled, prerelease/homebrew repository indexes won’t be loaded during initial module load. This will effectively prevent any prerelease/homebrew sources from appearing in source listings. Note that these indexes are loaded in the background/asynchronously during normal operation, so should not negatively impact game load times, unless you have a particularly terrible internet connection.
- Base Prerelease Repository URL - The root GitHub repository URL from which to load data and source images, and to link in rendered text, when importing prerelease content. URLs should be of the form
https://raw.githubusercontent.com/[username]/[repository name]/[branch name]
.
- Base Homebrew Repository URL - The root GitHub repository URL from which to load data and source images, and to link in rendered text, when importing homebrew content. URLs should be of the form
https://raw.githubusercontent.com/[username]/[repository name]/[branch name]
.
¶ Standard
- Price Multiplier (default: 1) - A factor by which the prices in the equipment shop are multiplied.
- Class Starting Gold - A starting gold amount to use instead of a class’s starting gold, when using the equipment shop during class creation.
- Minimum Permission Level (default: None) - The
Equipment Shop
button will be hidden for any user with a role less than the chosen role.
Possible options are:
- None
- Player
- Trusted
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level For Over-Spending (default: Gamemaster) - If enabled, the shop will allow a buyer to spend more gold than they possess.
Possible options are:
- None
- Player
- Trusted
- Assistant
- Gamemaster
- Cheater (Disable Feature)
¶ Standard
- Add Source to Names (default: false) - If the source of each imported entry (e.g.
MM
for Monster Manual) should be appended to the name of the entry.
- Render Links as
@tag
s (default: true) - If links found in description text should be rendered as Plutonium-specific @tag syntax, e.g. a link to goblin
would be rendered as @creature[goblin|mm]
. (By default, a link to the 5etools page will be rendered instead.)
- Disable 5etools Links (default: false) - Prevents links to other 5etools content from being added to the text of imported 5etools content.
- Render Dice as Plain Text (default: false) - Forces dice expressions, usually rendered as
[[/r XdY + Z ...]]
, to be rendered as plain text when importing 5etools content.
- Use Enrichers (default: Condition (Reference); Dice (Damage); Rule (Reference); Sense (Reference); Skill (Reference); Save DC (Save)) - If enabled, importers will make use of dnd5e-specific custom enrichers when rendering content. For example, damage rolls may be rendered as
[[/damage ...]]
instead of [[/r ...]]
, changing the on-click behaviour.
Possible options are:
- Condition (Reference)
- Dice (Damage)
- Rule (Reference)
- Sense (Reference)
- Skill (Reference)
- Save DC (Save)
- Duplicate Handling Mode (default: None) - Determines what action is taken when importing duplicate content to a directory or compendium. An entity is considered a duplicate if and only if its name and source match an existing entity. Note that this does not function when importing to actor sheets.
Possible options are:
- None: No deduplication is done.
- Skip duplicates: If a duplicate is found for a would-be imported entity, that entity is not imported.
- Update existing: If a duplicate is found for a would-be import entity, the existing entity is updated.
- Maintain Images when Overwriting Duplicates (default: false) - If enabled, sheet and token images will be maintained when overwriting an existing document in
Update Existing
Duplicate Handling Mode.
- Minimum Permission Level for Import (default: None) -
Import
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- None
- Player
- Trusted
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Use Importer when Drag-Dropping Items to Actors (default: Prompt) - Some Foundry items (backgrounds, races, spells, items, etc.), when imported via Plutonium and later drag-dropped to an actor sheet, have special handling allowing for greater functionality (such as populating skills and features). This allows you to control whether or not that special handling is used, rather than the baseline Foundry drag-drop. Note that if you modify an item, the changes will not be reflected in the version imported to the sheet by Plutonium.
Possible options are:
- Treat
Save Halves
Additional Attack Damage as Other Formula
(default: false) - This moves extra attack damage rolls (for example, the poison damage done by a Giant Spider’s bite) to the Other Formula
dice field, which can improve compatibility with some modules.
- Treat
Alternate
Attack Damage as Other Formula
(default: false) - This moves alternate non-versatile attack damage rolls (for example, Egg Hunter Hatchling’s Egg Tooth
damage when targeting an object) to the Other Formula
dice field, which can improve compatibility with some modules.
- Prefer Metric Distance/Speed (Where Available) (default: false) - If enabled, metric distance/speed units will be preferred, where the importer supports them. Enabling this option effectively overrides all other metric distance/speed options, causing the importer to treat each as though it was enabled.
- Prefer Metric Weight (Where Available) (default: false) - If enabled, metric weight units will be preferred, where the importer supports them. Enabling this option effectively overrides all other metric weight options, causing the importer to treat each as though it was enabled.
- Show Variants/Versions (default: true) - If variants/versions of base entries should be shown in list views (with grayed-out names).
- Save Imported Images to Server (default: false) - If images referenced in imported content should be saved to your server files, rather than referenced from an external server.
- Save Imported Tokens to Server (default: true) - If tokens for imported actors should be saved to your server files, rather than referenced from an external server.
- Image/Token Directory (default: assets/srd5e) - The sub-directory of the
User Data
directory where imported images/tokens will be saved to when using the Save Imported Images to Server
option or the Save Imported Tokens to Server
option. If the Use Local Images
option is enabled, images will be loaded from this directory by default.
- Prefer Foundry/System Images (default: false) - If enabled, portraits for actors and images for items will be sourced from built-in compendiums first, then Plutonium second. If disabled, portraits/images will be sourced from Plutonium first, then built-in compendiums second.
- Prefer Foundry/System Tokens (default: false) - If enabled, tokens will be sourced from built-in compendiums first, then Plutonium second. If disabled, tokens will be sourced from Plutonium first, then built-in compendiums second.
- Hidden Importers (default: Background Features; Race & Subrace Features) - Importers which should not be shown in the Import Wizard UI.
Possible options are:
- Actions
- Adventures
- Background Features
- Backgrounds
- Books
- Character Creation Options
- Class & Subclass Features
- Classes & Subclasses
- Conditions & Diseases
- Creature Features
- Creatures
- Cults & Supernatural Boons
- Decks
- Deities
- Feats
- Hazards
- Items
- Languages
- Maps
- Object Features
- Objects
- Optional & Variant Rules
- Other Options & Features
- Psionics
- Race & Subrace Features
- Races & Subraces
- Recipes
- Spells
- Supernatural Gifts & Rewards
- Tables
- Trap Features
- Traps
- Vehicle Features
- Vehicle Upgrades
- Vehicles
- Treat Journal Entries as Folders (default: true) - If enabled, Journal Entries are treated as an additional folder level for the purpose of organising imports, etc.
- Use Local Images (default: false) - If enabled, images will be sourced from the
Image/Token Directory
directory, defined above.
- Use Strict Entity Matching (default: false) - If enabled, any Plutonium feature which searches for existing data (for example, the class importer attempting to find existing class levels in a given class) will match by name and source. If disabled, only name is used.
- Summons Folder Name (default: Summons) - When summoning a creature from a
Summon
-type spell, the importer will attempt to create and store the imported creature in this folder.
- Temp Folder Name (default: Temp) - The name of a temporary folder created/deleted by some operations. Note that the importer will delete this folder regardless of its contents, as anything contained within it is assumed to be a temporary entity created by the importer.
- Use Advancement-Backing Compendium (default: false) - If enabled, imported features with advancement links will be copied to, and referenced from, a compendium.
- Automatically Add Extra Fonts (default: true) - If enabled, and you import content which requires additional fonts, these fonts will be added to your game’s
Additional Fonts
setting.
- Default Weapon Target (default: None) - Controls the target information used when importing a weapon (as either an item via the Item Importer, or as a creature feature via the Creature or Creature Feature Importers) if no specific target information is available.
Possible options are:
- None
- Creature or Object
- Creature
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported action.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported actions.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported actions.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a action’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported adventure.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Use Modded Package Installer (default: false) - If the modded Plutonium backend is installed, adventure packages (modules/worlds) will be installed, automatically, using the mod, rather than providing you with a list of links to copy-paste into Foundry’s
Setup
.
- Package Index URL (default: https://raw.githubusercontent.com/DMsGuild201/Foundry_Resources/master/worlds/index.json) - The URL of the index file from which world/module package metadata is loaded.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported background feature.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported background features.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported background.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Additional Data Compendiums (Backgrounds) (default: dnd5e.backgrounds; dnd-phandelver-below.pbso-player-options) - A list of compendiums that the background importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Additional Data Compendiums (Features) (default: dnd5e.backgrounds; dnd-phandelver-below.pbso-player-options) - A list of compendiums that the background importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported backgrounds.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported backgrounds.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a background’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported book.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported character creation option.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported character creation options.
- Convert Speeds to Metric (default: false) - Whether or not character creation option speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported character creation options.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported character creation options.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a character creation option’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported class/subclass feature.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported class/subclass features.
- Convert Speeds to Metric (default: false) - Whether or not class/subclass feature speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported class features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported class features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a class/subclass feature’s text will be imported as item description.
- Deduplicate Nested Feature Selection (default: Deduplicate) - When importing a selected list of class/subclass features, this determines whether the importer should automatically deselect a feature which is nested inside another, already-selected, feature.
Possible options are:
- Deduplicate
- Prompt On Duplicate
- Allow Duplicates
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported class or subclass.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Add Unarmed Strike (default: false) - If enabled, importing a class to an actor will create an
Unarmed Strike
weapon, unless one already exists.
- Import Class Table to Description (default: true) - If enabled, a class’s table will be imported as part of the class item’s description.
- Import Fluff Text to Description (default: true) - If enabled, a class/subclass’s fluff text will be imported as part of the class/subclass item’s description.
- Import Fluff Images to Description (default: true) - If enabled, a class/subclass’s fluff image will be imported as part of the class/subclass item’s description.
- Add
Level Up
Button to Character Sheets (default: true) - If enabled, a Level Up
button will be displayed in the top-right corner of a character’s sheet (assuming the default dnd5e sheet is used).
- Set Minimum Actor XP on Class Import (default: false) - If enabled, during class import, actor XP will be set to the minimum XP value required for the actor’s new level, if the actor’s current XP is insufficient for them to reach their new level.
- Hit Points Increase Mode - Determines how Hit Points are calculated when using the Class Importer to level up. If left unspecified, a user will be prompted to choose the mode each time their Hit Points are increased by the Class Importer.
Possible options are:
- Take Average
- Minimum Value
- Maximum Value
- Roll
- Roll (Custom Formula)
- Do Not Increase HP
- Hit Points Increase Custom Roll Formula - A custom roll formula to be used when gaining HP on level up. Used if either the
Hit Points Increase Mode
option is set to Roll (Custom Formula)
, or if a player chooses Roll (Custom Formula)
when prompted to select their Hit Points Increase Mode. Use @hd.faces
for the type of dice (i.e., the 8
in 1d8
), and @hd.number
for number of dice
(i.e., the 1
in 1d8
). Note that backticks () around an expression will also be replaced so ``@hd.number
d@hd.faces`` will produce e.g.
1d8`, should you need to avoid using brackets.
- Use Baldur’s Gate 3 Icons (default: true) - If enabled, class and subclass icons from the 2023 game
Baldur's Gate 3
will be used, where available.
- Display
Level Up
Button on New Characters (default: true) - If enabled, the Level Up
button will be displayed on character actors with no levels.
- Disable the
Level Up
Button Until Character Has Enough XP (default: true) - If enabled, the Level Up
button will be disabled (though still visible) on characters who do not have sufficient XP to level up.
- Prefer legacy
Level Up
Button (default: true) - If disabled, the Level Up
button will attempt to open the Charactermancer, a Patron-only feature which requires you to log in. If enabled, a dialogue of options will be presented, via which the Class Importer can be directly invoked.
- Additional Data Compendiums (Classes) (default: dnd5e.classes; dnd-tashas-cauldron.tcoe-character-options) - A list of compendiums that the class importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Additional Data Compendiums (Subclasses) (default: dnd5e.subclasses; dnd-tashas-cauldron.tcoe-character-options) - A list of compendiums that the class importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Additional Data Compendiums (Features) (default: dnd5e.classfeatures; dnd-tashas-cauldron.tcoe-character-options) - A list of compendiums that the class importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported class.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported class.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a class’s text will be imported as item description.
- Subclass Default Image Fallback (default: true) - If enabled, when importing a subclass which has no well-defined image, use a default image based on class. If disabled, a generic black and white image will be used as a fallback instead.
- Hide Subclasses in Class Importer (default: false) - If enabled, the class/subclass list in the Class Importer will only show classes.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported condition/diseases.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported conditions/diseases.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported conditions/diseases.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a condition/disease’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported creature feature.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported creature features.
Secret
Attack Descriptions (default: false) - If enabled, creature attack descriptions will be wrapped in Secret
blocks, which are not shown when rolling.
- Scale to Target Actor CR (default: true) - If enabled, creature features imported to existing NPC actors will be automatically scaled (altering to-hit bonuses, damage rolls, DCs, etc.) based on the difference between the original creature’s CR and the target actor’s CR.
- Convert Ranges to Metric (default: false) - Whether or not creature feature range units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported creature features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported creature features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Split
Melee or Ranged Attack
Actions (default: true) - If enabled, the importer will create two sheet items per Melee or Ranged Attack
action, each with the appropriate range set.
- Split Conditional Damage Actions (default: true) - If enabled, the importer will create two sheet items (
Base
and Full
) per ... plus <x> damage if <y>
action, where the base
item does not include the conditional damage, and the full
item does include the conditional damage.
- Prefer Flat Saving Throws (default: false) - If enabled, a saving throw for a sheet item will always have
flat
scaling, with the flat DC value set to match the number in the creature’s stat block. If disabled, a sheet item’s saving throw scaling may be set as an ability score, provided that doing so produces the same value for the DC as is listed in the creature’s stat block.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported creature.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Import Fluff to Biography (default: true) - If enabled, any fluff text which is available for a creature will be imported into that creature’s biography.
- Include Fluff Image in Biography (default: false) - If enabled, any fluff image which is available for a creature will be imported into that creature’s biography.
- Include Variants in Biography (default: true) - If enabled, any inset variant boxes associated with a creature will be imported into that creature’s biography.
- Import Variants as Features (default: false) - If enabled, any inset variant boxes associated with a creature will be imported into that creature’s features.
- Token Name Display Mode (default: Hovered by Owner) - The default Display Name mode for imported tokens.
Possible options are:
- Use game setting
- Never Displayed
- When Controlled
- Hovered by Owner
- Hovered by Anyone
- Always for Owner
- Always for Everyone
- Token Disposition (default: Hostile) - The default Token Disposition mode for imported tokens.
Possible options are:
- Use game setting
- Secret
- Hostile
- Neutral
- Friendly
- Token Lock Rotation (default: Allow importer to set) - The default Lock Rotation mode for imported tokens.
Possible options are:
- Use game setting
- Allow importer to set
- Enable Token Vision (default: Enabled) - Enable vision for tokens.
Possible options are:
- Use game setting
- Disabled
- Enabled
- Token Vision Range (default: Allow importer to set) - How token Vision Range should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Mode (default: Allow importer to set) - How token Vision Mode should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Sight Angle (default: Allow importer to set) - How token Sight Angle (Degrees) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Detection Modes (default: Allow importer to set) - How token Detection Modes should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Saturation (default: Allow importer to set) - How token vision Saturation should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Dim Light Radius (default: Allow importer to set) - How token Dim Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bright Light Radius (default: Allow importer to set) - How token Bright Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Emission Angle (default: Allow importer to set) - How token Light Emission (Angle) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Color (default: Allow importer to set) - How token Light Color should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Intensity (default: Allow importer to set) - How token Color Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Type (default: Allow importer to set) - How token Light Animation Type should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Speed (default: Allow importer to set) - How token Light Animation Speed should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Intensity (default: Allow importer to set) - How token Light Animation Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bar Display Mode (default: Owner) - The default Display Bars mode for imported tokens.
Possible options are:
- Use game setting
- None
- Control
- Owner Hover
- Hover
- Owner
- Always
- Token Bar 1 Attribute (default: attributes.hp) - The default token bar 1 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Bar 2 Attribute - The default token bar 2 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Scale - The default token scale for imported tokens.
- Convert Token Vision Ranges to Metric (default: false) - Whether or not token vision range units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Enable Token Dynamic Rings (default: true) - If enabled, and a token
subject
image is available, an imported document will have its token Dynamic Ring
setting enabled.
- Dynamic Ring Color - The ring color to use when importing a token with a dynamic ring.
- Dynamic Ring Background Color - The background color to use when importing a token with a dynamic ring.
- Dynamic Ring Effects - Enable effects when importing a token with a dynamic ring.
Possible options are:
- Ring Pulse
- Ring Gradient
- Background Wave
- Item Weight & Value Scaling (default: No scaling) - The method by which to scale the weights and values of non-standard-sizes items carried by creatures.
Possible options are:
- No scaling
Barding
scaling (multiplicative): Based on the rules for calculating the weight and cost of barding, as presented in the Player’s Handbook (p. 155).
Gurt's Greataxe
scaling (exponential): Based on the giant-size greateaxe of the same name found in Storm King’s Thunder (p. 234).
- Convert Speeds to Metric (default: false) - Whether or not creature speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Spellcasting Primary Trait Selection Method (default: Highest spell count) - The method by which a primary spellcasting trait (i.e., the spellcasting trait used to set spellcasting ability, spell DC, and spell attack bonus) is selected if a creature has multiple spellcasting traits with associated ability scores.
Possible options are:
- Highest spell count: Use whichever spellcasting trait has the most spells listed.
- Highest ability score: Use whichever spellcasting trait has the highest associated ability score. Note that this may prefer innate spellcasting traits over spellcasting class levels.
- Add Tag Suffixes to Names - Add tags to an imported creature’s name, to allow easier searching (especially within compendiums).
Possible options are:
- Add [CR] tag
- Add [type] tag
- Add [type (with tags)] tag
- MLD: Add Audio as Sound Effect (default: false) - If, when the Monk’s Little Details module is active, an imported creature should have its sound effect set, where an audio clip is available (for official data, this will usually be an audio clip of the creature’s name being pronounced).
- Additional Data Compendiums (default: dnd5e.monsters; dnd-phandelver-below.pbso-bestiary; dnd-tashas-cauldron.tcoe-actors) - A list of compendiums that the Creature Importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Additional Data Compendiums (Features) (default: dnd5e.monsterfeatures) - A list of compendiums that the Creature Importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Use Token Image as Portrait (default: false) - If enabled, a creature’s token image will be preferred over its portrait image when populating its sheet portrait during import.
- Disable Actor Overwrite Warning (default: false) - Disable the warning confirmation dialogue shown when importing to an existing actor.
- Add Class to Creatures Imported as Player Characters (default: true) - If enabled, when importing a creature as a Player Character (
character
-type actor) a class item will be added to the actor’s sheet, in order to set proficiency bonus and spellcasting levels.
- Use Static AC Values (default: false) - If enabled, creature AC will be imported as a static number (rather than relying on the sheet’s formula calculation), and creature armor will be imported as unequipped.
- Use Custom Natural Armor Formula (default: false) - If enabled, creatures with natural armor will have their armor formula broken down as
@attributes.ac.armor + @attributes.ac.dex + <naturalBonus>
, allowing any later Dexterity score changes to be reflected in the creatures AC.
- Use
Pathfinder Token Pack: Bestiaries
Tokens/Portraits (default: false) - If enabled, and the Pathfinder Token Pack: Bestiaries
module is installed and enabled, the importer will attempt to use token and portrait art from the Pathfinder Token Pack: Bestiaries
module.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported cult/boon.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported cults/boons.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported cults/boons.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a cult/boon’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported deck.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported deity.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported feat.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported feats.
- Convert Speeds to Metric (default: false) - Whether or not feat speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Additional Data Compendiums (default: dnd-tashas-cauldron.tcoe-character-options) - A list of compendiums that the feat importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported feats.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported feats.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a feat’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported supernatural gift/reward.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported supernatural gift/rewards.
- Convert Speeds to Metric (default: false) - Whether or not gift/reward speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported gift/rewards.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported gift/rewards.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a supernatural gift/reward’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported hazard.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported item.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Populate Active Effects (default: true) - If items should have active effects created during import.
- Convert Ranges to Metric (default: false) - Whether or not item range units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Convert Item Weights to Metric (default: false) - Whether or not item weight units should be converted to an approximate metric equivalent (1 pound ≈ 0.5 kilograms).
- Inventory Stacking Mode (default: Sometimes Stack (e.g. consumables, throwables)) - If imported items should
stack
with existing items when imported to an actor’s inventory. If stacking is allowed, the importer will check for an existing item when importing an item to an actor’s sheet. If the item already exists, the importer will increase the quantity of that item in the actor’s inventory, rather than create a new copy of the item in the actor’s inventory.
Possible options are:
- Never Stack
- Sometimes Stack (e.g. consumables, throwables)
- Always Stack
- Import Packs to Actors as Constituent Items (default: true) - If
pack
items (explorer’s pack, dungeoneer’s pack) should be broken down and imported as their constituent items when importing to an actor’s items.
- Import Item Stacks to Actors as Constituent Items (default: false) - If an item which is formed of multiple constituent items of the same type, such as
Bag of Ball Bearings (1,000)
, should be split up into its constituent items (a Ball Bearing
item with its sheet quantity set to 1,000, in this example).
- Throwing Items (default: Handaxe; Javelin; Light Hammer; Dart; Net) - Items which will be stacked when
Inventory Stacking Mode
is set to Sometimes Stack
.
- Alt Ability Scores by Class (default: monk:club:dex; monkdex; monk:handaxe:dex; monk:javelin:dex; monk:light hammer:dex; monk:mace:dex; monk:quarterstaff:dex; monk:shortsword:dex; monk:sickle:dex; monk:spear:dex) - A list of -- mappings, an entry in which, when importing an item, will change the default ability score used by an item for a member of that class.
- Identify when Importing (default: Directory/Compendium (Mundane); Actors (Mundane); Actors (Magic)) - Whether or not an item should be marked as
Identified
when imported.
Possible options are:
- Directory/Compendium (Mundane)
- Directory/Compendium (Magic)
- Actors (Mundane)
- Actors (Magic)
- Attunement when Importing to Directory/Compendium (default: Attunement required) - The attunement type to use when importing an item which can be attuned.
Possible options are:
- None
- Attunement required
- Attuned
- Attunement when Importing to Actors (default: Attuned) - The attunement type to use when importing an item which can be attuned.
Possible options are:
- None
- Attunement required
- Attuned
- Include Damage, Properties, Rarity, and Attunement in Description (default: false) - If enabled, an imported item’s description will include text generated from its rarity, attunement requirements, damage, and other properties.
- Treat Extra Damage as
Other Formula
(default: false) - This moves extra damage rolls to the Other Formula
dice field, which can improve compatibility with some modules.
- Additional Data Compendiums (default: dnd5e.items; dnd5e.tradegoods; dnd-phandelver-below.pbso-items; dnd-phandelver-below.pbso-player-options; dnd-tashas-cauldron.tcoe-magic-items) - A list of compendiums that the Item Importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Replacement Data Compendiums - A list of compendiums that the Item Importer will attempt to pull items from, rather than using the data Plutonium would otherwise generate. This is useful when the Item Importer is used by other importers, e.g. when the Creature Importer is adding items to newly-created actors.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported items.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported items.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, an item’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported language.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
¶ Standard
- Scene Padding - The amount of scene padding to apply when creating a scene.
- Scene Background Color Mode (default: Browser Default) - Whether maps should be imported with a light- or dark-themed background. The colors can be further adjusted using the
Scene Background Color (Light)
and Scene Background Color (Dark)
options.
Possible options are:
- Browser Default
- Light
- Dark
- Scene Background Color (Light) (default: #ffffff) - The background color to apply when creating a scene when using
Light
mode, or when creating a scene which requires light background.
- Scene Background Color (Dark) (default: #222222) - The background color to apply when creating a scene when using
Dark
mode, or when creating a scene which requires dark background.
- Scene Token Vision (default: true) - Whether or not token vision should be enabled for a created scene.
- Scene Fog Exploration (default: true) - Whether or not fog exploration should be enabled for a created scene.
- Add Scenes to Navigation (default: false) - Whether or not a created scene should be added to the navigation bar.
- Generate Scene Thumbnails (default: true) - Whether or not a thumbnail should be generated for a created scene. Note that this greatly slows down the scene creation process.
- Convert Scene Grid Distances to Metric (default: false) - Whether or not scene grid distances should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres; 1 mile ≈ 1.6 kilometres).
- Base Scene Repository URL (default: https://raw.githubusercontent.com/TheGiddyLimit/plutonium-scenes/main) - The root GitHub repository URL from which to load additional scene data when importing content. URLs should be of the form
https://raw.githubusercontent.com/[username]/[repository name]/[branch name]
.
- Fetch Supplementary Data from Scene Repository (default: true) - If supplementary scene data (walls, etc.) should be fetched from the Scene Repository during import.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported object feature.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported object features.
- Convert Ranges to Metric (default: false) - Whether or not object feature range units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported object features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported object features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported object.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Token Name Display Mode (default: Hovered by Owner) - The default Display Name mode for imported tokens.
Possible options are:
- Use game setting
- Never Displayed
- When Controlled
- Hovered by Owner
- Hovered by Anyone
- Always for Owner
- Always for Everyone
- Token Disposition (default: Hostile) - The default Token Disposition mode for imported tokens.
Possible options are:
- Use game setting
- Secret
- Hostile
- Neutral
- Friendly
- Token Lock Rotation (default: Allow importer to set) - The default Lock Rotation mode for imported tokens.
Possible options are:
- Use game setting
- Allow importer to set
- Enable Token Vision (default: Enabled) - Enable vision for tokens.
Possible options are:
- Use game setting
- Disabled
- Enabled
- Token Vision Range (default: Allow importer to set) - How token Vision Range should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Mode (default: Allow importer to set) - How token Vision Mode should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Sight Angle (default: Allow importer to set) - How token Sight Angle (Degrees) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Detection Modes (default: Allow importer to set) - How token Detection Modes should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Saturation (default: Allow importer to set) - How token vision Saturation should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Dim Light Radius (default: Allow importer to set) - How token Dim Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bright Light Radius (default: Allow importer to set) - How token Bright Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Emission Angle (default: Allow importer to set) - How token Light Emission (Angle) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Color (default: Allow importer to set) - How token Light Color should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Intensity (default: Allow importer to set) - How token Color Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Type (default: Allow importer to set) - How token Light Animation Type should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Speed (default: Allow importer to set) - How token Light Animation Speed should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Intensity (default: Allow importer to set) - How token Light Animation Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bar Display Mode (default: Owner) - The default Display Bars mode for imported tokens.
Possible options are:
- Use game setting
- None
- Control
- Owner Hover
- Hover
- Owner
- Always
- Token Bar 1 Attribute (default: attributes.hp) - The default token bar 1 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Bar 2 Attribute - The default token bar 2 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Scale - The default token scale for imported tokens.
- Convert Token Vision Ranges to Metric (default: false) - Whether or not token vision range units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Enable Token Dynamic Rings (default: true) - If enabled, and a token
subject
image is available, an imported document will have its token Dynamic Ring
setting enabled.
- Dynamic Ring Color - The ring color to use when importing a token with a dynamic ring.
- Dynamic Ring Background Color - The background color to use when importing a token with a dynamic ring.
- Dynamic Ring Effects - Enable effects when importing a token with a dynamic ring.
Possible options are:
- Ring Pulse
- Ring Gradient
- Background Wave
- Convert Speeds to Metric (default: false) - Whether or not object speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Import Fluff to Description (default: true) - If enabled, any fluff text which is available for an object will be imported into that object’s description.
- Include Fluff Image in Description (default: false) - If enabled, any fluff image which is available for an object will be imported into that object’s description.
- Use Token Image as Portrait (default: false) - If enabled, an object’s token image will be preferred over its portrait image when populating its sheet portrait during import.
- Disable Actor Overwrite Warning (default: false) - Disable the warning confirmation dialogue shown when importing to an existing actor.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported option/feature.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported optional features.
- Convert Speeds to Metric (default: false) - Whether or not optional feature speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Apply Level Filter when Opening on Actor (default: true) - If enabled, and the importer is opened from an actor, the list will be filtered according to that actor’s current class and level.
- Additional Data Compendiums (default: dnd5e.classfeatures; dnd-tashas-cauldron.tcoe-character-options) - A list of compendiums that the optional feature importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported optional features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported optional features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, an optional feature’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported psionic.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Psi Points Resource (default:
Psi Points
sheet item) - The resource consumed by psionics.
Possible options are:
Psi Points
sheet item
- Custom/Legacy (see below)
- Psi Points Custom/Legacy Resource - The name of the custom/legacy resource to use if
Custom/Legacy
is selected for Psi Points Resource
, above. This supports legacy resources (resources.primary
, …), as well as modules that expand the number of available sheet resources, such as 5e-Sheet Resources Plus
(which adds e.g. resources.fourth
, resources.fifth
, …).
- Import as Spells (default: false) - If enabled, psionics will be imported as spells, rather than features.
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported psionics.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported psionic.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported psionic.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a psionic’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported race feature.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported race features.
- Additional Data Compendiums (default: dnd5e.races) - A list of compendiums that the race feature importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported race features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported race features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported race.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Token Name Display Mode (default: Hovered by Owner) - The default Display Name mode for imported tokens.
Possible options are:
- Use game setting
- Never Displayed
- When Controlled
- Hovered by Owner
- Hovered by Anyone
- Always for Owner
- Always for Everyone
- Token Disposition (default: Hostile) - The default Token Disposition mode for imported tokens.
Possible options are:
- Use game setting
- Secret
- Hostile
- Neutral
- Friendly
- Token Lock Rotation (default: Allow importer to set) - The default Lock Rotation mode for imported tokens.
Possible options are:
- Use game setting
- Allow importer to set
- Enable Token Vision (default: Enabled) - Enable vision for tokens.
Possible options are:
- Use game setting
- Disabled
- Enabled
- Token Vision Range (default: Allow importer to set) - How token Vision Range should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Mode (default: Allow importer to set) - How token Vision Mode should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Sight Angle (default: Allow importer to set) - How token Sight Angle (Degrees) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Detection Modes (default: Allow importer to set) - How token Detection Modes should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Saturation (default: Allow importer to set) - How token vision Saturation should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Dim Light Radius (default: Allow importer to set) - How token Dim Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bright Light Radius (default: Allow importer to set) - How token Bright Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Emission Angle (default: Allow importer to set) - How token Light Emission (Angle) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Color (default: Allow importer to set) - How token Light Color should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Intensity (default: Allow importer to set) - How token Color Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Type (default: Allow importer to set) - How token Light Animation Type should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Speed (default: Allow importer to set) - How token Light Animation Speed should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Intensity (default: Allow importer to set) - How token Light Animation Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bar Display Mode (default: Owner) - The default Display Bars mode for imported tokens.
Possible options are:
- Use game setting
- None
- Control
- Owner Hover
- Hover
- Owner
- Always
- Token Bar 1 Attribute (default: attributes.hp) - The default token bar 1 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Bar 2 Attribute - The default token bar 2 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Scale - The default token scale for imported tokens.
- Convert Token Vision Ranges to Metric (default: false) - Whether or not token vision range units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Convert Speeds to Metric (default: false) - Whether or not race speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Additional Data Compendiums (default: dnd5e.races) - A list of compendiums that the race importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported races.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported races.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a race’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported recipe.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported rule.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported spell.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Prepare Actor Spells (default: true) - Whether or not spells that are imported to actor sheets should be prepared by default.
- Prepare Spell Items (default: false) - Whether or not spells that are imported to the items directory should be prepared by default.
- Actor Spell Preparation Mode (default: Prepared) - The default spell preparation mode for spells imported to actor sheets.
Possible options are:
- (None)
- Always Prepared
- Prepared
- Innate Spellcasting
- Pact Magic
- Auto-Detect Actor Spell Preparation Mode (default: true) - If enabled, the default spell preparation mode for spells imported to actor sheets (as defined by
Actor Spell Preparation Mode
) may be automatically overridden, e.g. pact magic
is automatically used when importing to a warlock.
- Spell Item Preparation Mode (default: Prepared) - The default spell preparation mode for spells imported to the items directory.
Possible options are:
- (None)
- Always Prepared
- Prepared
- Innate Spellcasting
- Pact Magic
- Spell Scroll Price Mode (default: Default (Sane Magic Item Prices homebrew)) - When importing a spell as a spell scroll, this is used to determine the price of the resulting item. Note the default is that of the dnd5e system.
Possible options are:
- Default (Sane Magic Item Prices homebrew)
- No Price
- Shared Campaign Variant Rules (XGE)
- Downtime Activity: Scribing a Spell Scroll (XGE)
- Custom (see below)
- Spell Scroll Custom Prices (default: 0,0,0,0,0,0,0,0,0,0) - A comma-separated list of prices, in gold pieces, for each spell scroll level.
- Populate Summons Profiles (default: true) - If enabled, an imported spell may include
Summons Profiles
where appropriate. Additionally, patches will be applied to allow an imported summon spell to function.
- Use Spell Points (default: Disabled) - If enabled, imported spells which would use spell slots will instead be marked as
at will
and set to consume an a sheet or feature resource. (The Spell Points
variant rule can be found in the DMG, page 288.)
Possible options are:
- Disabled
- Enabled
- Enabled, and Use 99 Slots: If enabled, an imported spells will retain its
Spell Preparation Mode
in addition to consuming a Spell Points
sheet/feature resource. This improves compatibility with many sheets and modules. To allow unlimited
spellcasting at each spell level, a character’s spell slots for each level will be set to 99.
- Spell Points Resource (default:
Spell Points
sheet item) - The resource consumed by spells imported with Use Spell Points
enabled.
Possible options are:
Spell Points
sheet item
- Custom/Legacy (see below)
- Spell Points Custom/Legacy Resource - The name of the custom/legacy resource to use if
Custom/Legacy
is selected for Spell Points Resource
, above. This supports legacy resources (resources.primary
, …), as well as modules that expand the number of available sheet resources, such as 5e-Sheet Resources Plus
(which adds e.g. resources.fourth
, resources.fifth
, …).
- Include Caster Classes in Spell Description (default: false) - If enabled, an imported spell’s description will include the list of classes which have the spell on their spell list.
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported spells.
- Convert Ranges and Areas to Metric (default: false) - Whether or not spell range/area units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres; 1 mile ≈ 1.6 kilometres).
- Apply Class Filter when Opening on Actor (default: true) - If enabled, and the importer is opened from an actor, the spell list will be filtered according to that actor’s current class(es).
- Additional Data Compendiums (default: dnd5e.spells; dnd-tashas-cauldron.tcoe-character-options) - A list of compendiums that the Spell Importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Replacement Data Compendiums - A list of compendiums that the Spell Importer will attempt to pull spells from, rather than using the data Plutonium would otherwise generate. This is useful when the Spell Importer is used by other importers, e.g. when the Creature Importer is adding spells to newly-created actors.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported spells.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported spells.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a spell’s text will be imported as item description.
- Use Custom Icons for SRD Spells (default: true) - If enabled, imported SRD spells will use an alternate icon set, as curated by the community.
- School Default Image Fallback (default: true) - If enabled, when importing a spell which has no well-defined image, use a default image based on the school of the spell. If disabled, a generic black and white image will be used as a fallback instead.
- Use Spell Points (NPCs) (default: Disabled) - If enabled, a spell imported to an NPC which would use spell slots will instead be marked as
at will
and set to consume an a sheet or feature resource. (The Spell Points
variant rule can be found in the DMG, page 288.)
Possible options are:
- Disabled
- Enabled
- Enabled, but Use 99 Slots: If enabled, imported spells will retain their
prepared
/etc. types in addition to consuming a Spell Points
sheet/feature resource. This allows easier organisation of spells, and better compatibility with many modules. To allow unlimited
spellcasting at each spell level, a character’s spell slots for each level will be set to 99.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported table.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Additional Data Compendiums (default: dnd5e.tables) - A list of compendiums that the Table Importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported trap feature.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported trap features.
- Convert Ranges to Metric (default: false) - Whether or not trap feature range units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported trap features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported trap features.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported trap.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Token Name Display Mode (default: Hovered by Owner) - The default Display Name mode for imported tokens.
Possible options are:
- Use game setting
- Never Displayed
- When Controlled
- Hovered by Owner
- Hovered by Anyone
- Always for Owner
- Always for Everyone
- Token Disposition (default: Hostile) - The default Token Disposition mode for imported tokens.
Possible options are:
- Use game setting
- Secret
- Hostile
- Neutral
- Friendly
- Token Lock Rotation (default: Allow importer to set) - The default Lock Rotation mode for imported tokens.
Possible options are:
- Use game setting
- Allow importer to set
- Enable Token Vision (default: Enabled) - Enable vision for tokens.
Possible options are:
- Use game setting
- Disabled
- Enabled
- Token Vision Range (default: Allow importer to set) - How token Vision Range should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Mode (default: Allow importer to set) - How token Vision Mode should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Sight Angle (default: Allow importer to set) - How token Sight Angle (Degrees) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Detection Modes (default: Allow importer to set) - How token Detection Modes should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Saturation (default: Allow importer to set) - How token vision Saturation should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Dim Light Radius (default: Allow importer to set) - How token Dim Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bright Light Radius (default: Allow importer to set) - How token Bright Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Emission Angle (default: Allow importer to set) - How token Light Emission (Angle) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Color (default: Allow importer to set) - How token Light Color should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Intensity (default: Allow importer to set) - How token Color Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Type (default: Allow importer to set) - How token Light Animation Type should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Speed (default: Allow importer to set) - How token Light Animation Speed should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Intensity (default: Allow importer to set) - How token Light Animation Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bar Display Mode (default: Owner) - The default Display Bars mode for imported tokens.
Possible options are:
- Use game setting
- None
- Control
- Owner Hover
- Hover
- Owner
- Always
- Token Bar 1 Attribute (default: attributes.hp) - The default token bar 1 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Bar 2 Attribute - The default token bar 2 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Scale - The default token scale for imported tokens.
- Convert Token Vision Ranges to Metric (default: false) - Whether or not token vision range units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Import Fluff to Description (default: true) - If enabled, any fluff text which is available for a trap will be imported into that trap’s description.
- Include Fluff Image in Description (default: false) - If enabled, any fluff image which is available for a trap will be imported into that trap’s description.
- Disable Actor Overwrite Warning (default: false) - Disable the warning confirmation dialogue shown when importing to an existing actor.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported vehicle upgrades.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Enable
Template Prompt
s (default: true) - If enabled, the Template Prompt
option will be set on imported vehicle upgrades.
- Convert Speeds to Metric (default: false) - Whether or not vehicle upgrade speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported vehicle upgrades.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported vehicle upgrades.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Import Text as Description (default: true) - If enabled, a vehicle upgrade’s text will be imported as item description.
¶ Standard
- Default Ownership (default: None) - The default (i.e. used for all players unless a player-specific ownership level is set) ownership for an imported vehicle.
Possible options are:
- Inherit
- None
- Limited
- Observer
- Owner
- Token Name Display Mode (default: Hovered by Owner) - The default Display Name mode for imported tokens.
Possible options are:
- Use game setting
- Never Displayed
- When Controlled
- Hovered by Owner
- Hovered by Anyone
- Always for Owner
- Always for Everyone
- Token Disposition (default: Hostile) - The default Token Disposition mode for imported tokens.
Possible options are:
- Use game setting
- Secret
- Hostile
- Neutral
- Friendly
- Token Lock Rotation (default: Allow importer to set) - The default Lock Rotation mode for imported tokens.
Possible options are:
- Use game setting
- Allow importer to set
- Enable Token Vision (default: Enabled) - Enable vision for tokens.
Possible options are:
- Use game setting
- Disabled
- Enabled
- Token Vision Range (default: Allow importer to set) - How token Vision Range should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Mode (default: Allow importer to set) - How token Vision Mode should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Sight Angle (default: Allow importer to set) - How token Sight Angle (Degrees) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Detection Modes (default: Allow importer to set) - How token Detection Modes should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Vision Saturation (default: Allow importer to set) - How token vision Saturation should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Dim Light Radius (default: Allow importer to set) - How token Dim Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bright Light Radius (default: Allow importer to set) - How token Bright Light Radius (Distance) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Emission Angle (default: Allow importer to set) - How token Light Emission (Angle) should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Color (default: Allow importer to set) - How token Light Color should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Intensity (default: Allow importer to set) - How token Color Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Type (default: Allow importer to set) - How token Light Animation Type should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Speed (default: Allow importer to set) - How token Light Animation Speed should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Light Animation Intensity (default: Allow importer to set) - How token Light Animation Intensity should be set.
Possible options are:
- Use game setting
- Allow importer to set
- Token Bar Display Mode (default: Owner) - The default Display Bars mode for imported tokens.
Possible options are:
- Use game setting
- None
- Control
- Owner Hover
- Hover
- Owner
- Always
- Token Bar 1 Attribute (default: attributes.hp) - The default token bar 1 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Bar 2 Attribute - The default token bar 2 attribute for imported tokens.
- Use game setting
- Use one of many custom values
- Token Scale - The default token scale for imported tokens.
- Convert Token Vision Ranges to Metric (default: false) - Whether or not token vision range units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres).
- Convert Speeds to Metric (default: false) - Whether or not vehicle speed units should be converted to an approximate metric equivalent (5 feet ≈ 1.5 metres; 1 mile ≈ 1.6 kilometres).
- Import Fluff to Description (default: true) - If enabled, any fluff text which is available for a vehicle will be imported into that vehicle’s description.
- Include Fluff Image in Description (default: false) - If enabled, any fluff image which is available for a vehicle will be imported into that vehicle’s description.
- Additional Data Compendiums - A list of compendiums that the vehicle importer will attempt to pull additional data (including art) from rather than use the default Plutonium icons.
- Use Token Image as Portrait (default: false) - If enabled, a vehicle’s token image will be preferred over its portrait image when populating its sheet portrait during import.
- Disable Actor Overwrite Warning (default: false) - Disable the warning confirmation dialogue shown when importing to an existing actor.
- Override Effect
Disabled
Value (default: Allow importer to set) - If set, overrides the Disabled
value present on any effects tied to imported vehicles.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
- Override Effect
Transfer
Value (default: Allow importer to set) - If set, overrides the Transfer to Actor
value present on any effects tied to imported vehicles.
Possible options are:
- Allow importer to set
- Set to
False
- Set to
True
¶ Standard
- Allow Importer to Set 3D Models (default: true) - If enabled, and the 3D Canvas, 3D Canvas Mapmaking Pack, and 3D Canvas Token Collection modules are active, Plutonium will attempt to set the
3D Model
field on imported tokens.
¶ Standard
- Enabled (default: true) - If enabled, and the Babele module is active, Plutonium will attempt to translate parts of imported content.
- Use Translated Descriptions (default: true) - If enabled, and a translated description is found for a document during import, that description will be used instead of the Plutonium default. Note that this may result in embedded functionality (for example, links between documents) being removed.
¶ Standard
- Enabled (default: true) - If enabled, and the Foundry Summons module is active, Plutonium content will be indexed by Foundry Summons.
- Exclude UA/etc. (default: true) - If Unearthed Arcana and other unofficial source content should be excluded from the index.
¶ Standard
- Enabled (default: true) - If enabled, and the Quick Insert module is active, Plutonium content will be indexed by Quick Insert.
- Exclude UA/etc. (default: true) - If Unearthed Arcana and other unofficial source content should be excluded from the index.
- Hidden Categories (default: Recipes) - Categories of entity which should not be indexed.
Possible options are:
- Actions
- Backgrounds
- Bestiary
- Citation
- Classes
- Conditions & Diseases
- Cults & Supernatural Boons
- Decks
- Deities
- Feats
- Item Mastery
- Item Property
- Items
- Languages
- Legendary Group
- Objects
- Optional, Variant, and Expanded Rules
- Other Character Creation Options
- Other Options and Features
- Psionics
- Races
- Recipes
- Spells
- Supernatural Gifts & Rewards
- Tables
- Traps & Hazards
- Vehicles
- Display Sources (default: true) - If enabled, a source abbreviation will be displayed on each result. If disabled, the module name will be shown instead.
¶ Standard
- Enabled (default: true) - If enabled, and the Spotlight Omnisearch module is active, Plutonium content will be indexed by Spotlight Omnisearch.
- Exclude UA/etc. (default: true) - If Unearthed Arcana and other unofficial source content should be excluded from the index.
- Hidden Categories (default: Recipes) - Categories of entity which should not be indexed.
Possible options are:
- Actions
- Backgrounds
- Bestiary
- Citation
- Classes
- Conditions & Diseases
- Cults & Supernatural Boons
- Decks
- Deities
- Feats
- Item Mastery
- Item Property
- Items
- Languages
- Legendary Group
- Objects
- Optional, Variant, and Expanded Rules
- Other Character Creation Options
- Other Options and Features
- Psionics
- Races
- Recipes
- Spells
- Supernatural Gifts & Rewards
- Tables
- Traps & Hazards
- Vehicles
- Suppress Advancements During Drop Flow (default: true) - If enabled, dropping a Plutonium-imported item to a sheet will briefly disable the default advancement workflow, potentially allowing Plutonium’s importer to run instead.
¶ Standard
- Auto-Expand Page Embeds (default: true) - If enabled, journal pages embedded using
@EmbedUUID[JournalEntry. ... JournalEntryPage. ...]{...}
will be expanded by default.
- Allow
Header Anchors
in Notes (default: true) - If enabled, a Header Anchor
may be specified when creating or editing a map note. When opening a journal entry via a map note with a Header Anchor set, the journal entry will scroll to that header.
¶ Standard
- Skip Addon: Automation Check (default: false) - Avoid posting to chat if the Addon: Automation companion model is not installed.
- Skip Backend Check (default: false) - Avoid sending a network request during module initialization to check if the modded Plutonium backend is installed.
- Custom Backend Endpoint - The API endpoint used to make calls to the modded Plutonium backend, if available. Note that this API is considered
internal,
and is therefore undocumented, and may change on a per-version basis.
- Patch
fromUuid
(default: true) - Patch the built-in Foundry function fromUuid
to allow Plutonium-specific UUIDs to be processed. This improves compatibility with some modules.
¶ Standard
- Target Document - The ID of an actor or compendium to which Rivet content should be imported.
- Display Extension Detected (default: true) - Adds a
paper plane
icon to the Foundry anvil
logo in the top-left corner of the screen if Rivet is detected.
- Minimum Permission Level (default: None) - Rivet will cease to function for any user user with a role less than the chosen role. Directory
Set as Rivet Target
context menu option will also be hidden for any user with a role less than the chosen role.
Possible options are:
- None
- Player
- Trusted
- Assistant
- Gamemaster
- Cheater (Disable Feature)
¶ Text and Tags
¶ Standard
- Enable Hover Popups for
@tag
Links (default: false) - If links rendered from @tag syntax should display popups when hovered.
- Roll Items Linked by @UUID[Actor.Item.] on Click (default: false) - If enabled, clicking a rendered @UUID[Actor. … Item. …] tag will roll the linked embedded item. If disabled, or on SHIFT-click, the default action (opening the item’s sheet) is taken.
- Show Folder Linked by @UUID[Folder.] on Click (default: true) - If enabled, clicking a rendered @UUID[Folder. …] tag will switch to that folder’s tab and scroll the folder into view. If disabled, or on SHIFT-click, the default action (opening the folder’s sheet) is taken.
- Show Parent Icon/Name For Child @UUIDs (default: false) - If enabled, a rendered @UUID[...] tag will display the icon of the parent document type and the name of the parent document, in addition to the usual icon of the document type and the name of the document.
¶ Standard
- Display Missing Health (default: false) - This allows players to see
damage dealt
to a token, without revealing the token’s total health. If enabled, each token’s missing health is displayed as a number in the bottom-right corner of the token.
- Display Missing Health
Wounded
Threshold (default: 0.5) - The health-loss threshold at which the Missing Health text turns red.
- Missing Health Below Token (default: false) - If the Missing Health text should be displayed beneath a token, rather than as an overlay.
- Font Size Multiplier - A multiplier which is applied to token nameplate/tooltip font size, e.g. a value of
0.5
will decrease token nameplate/tooltip font size by half.
- Allow Text Wrap (default: Use Foundry default) - If enabled, token nameplate/tooltip text will wrap.
Possible options are:
- Use Foundry default
- Disabled
- Enabled
- Text Wrap Max Width Multiplier - A multiplier which is applied to token nameplate/tooltip text wrapping maximum size, e.g. a value of
0.5
will force token nameplates/tooltips to wrap at half their usual length. The base value to which this multiplier is applied is: 2.5 × token width
.
- Move Token Name Onto Token (default: false) - If a token’s name should be displayed on the token, rather than below it.
- NPC HP Roll Mode (default: None) - Determines whether or not token HP, for NPC tokens which are not linked to their actor’s data, should be rolled upon token creation. If a mode other than
None
is selected, and the token has a valid HP dice formula, the token will roll for HP. For example, a Goblin (7 HP; formula is 2d6) could be created with anywhere between 2 and 12 HP (inclusive).
Possible options are:
- None: Do not roll NPC token health.
- Standard Roll
- GM Roll
- Blind Roll
- Self Roll
- Hidden Roll: Roll NPC token health, but do not post the result to chat.
- Minimum Value: Use the minimum possible roll value.
- Maximum Value: Use the maximum possible roll value.
- Disable Animations (default: false) - Disable token animations.
- Animation Speed - Multiplies token animation movement speed by the factor provided.
- Health Attribute (default: attributes.hp) - The sheet attribute used to fetch current/max health when the
Display Missing Health
option is enabled.
- Avoid Disabling Animations for Ruler Movement (default: true) - Suppresses the
Disable Animations
option for a token being moved via ruler waypoints (i.e. when CTRL-dragging from a token and pressing SPACE). Note that dismissing the ruler during the move will end this suppression.
¶ Standard
- Ignore Types When Deduplicating (default: false) - If enabled, the Collection Deduplicator will ignore entity types, treating e.g. a PC sheet and an NPC sheet with the same name as a set of duplicates.
- Minimum Permission Level for Polymorph Tool (default: None) - Actor
Polymorph
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- None
- Player
- Trusted
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Other Actor Tools (default: None) - Actor
Feature/Spell Cleaner,
Prepared Spell Mass-Toggler,
etc. buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- None
- Player
- Trusted
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Other Table Tools (default: None) - Table
Row Cleaner
button will be hidden for any user with a role less than the chosen role.
Possible options are:
- None
- Player
- Trusted
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Directory Cleaner -
Directory Cleaner
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Directory Deduplicator -
Directory Deduplicator
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Bulk Directory Mover -
Bulk Directory Mover
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Bulk Ownership Editor -
Bulk Ownership Editor
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Bulk Prototype Token Editor -
Bulk Prototype Token Editor
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Compendium Ownership Updater -
Compendium Ownership Updater
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Loot Generator -
Loot Generator
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Content Updater -
Content Updater
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Package Importer -
Package Importer
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Minimum Permission Level for Importer Image Preloader -
Importer Image Preloader
buttons will be hidden for any user with a role less than the chosen role.
Possible options are:
- Assistant
- Gamemaster
- Cheater (Disable Feature)
- Add
Clear Flags
Context Option (default: false) - If enabled a Clear Flags
option will be added to directory document context menus. This option will clear all plutonium
flags from a document, and the document’s embedded documents. Note that this will negatively impact Plutonium functionality for the document.
¶ Standard
- Streamer Mode (default: false) - Remove identifiable 5etools/Plutonium references from the UI, and replaces them with
SRD Enhanced.
- Preferred Color Scheme (default: Browser Default) - Specify whether you prefer user interface elements to render using a light theme or a dark theme. Not all interface elements support this preference.
Possible options are:
- Browser Default
- Light
- Dark
- Enable Sheet Popout Buttons (default: true) - Add a
Popout
button to sheet headers, which opens the sheet as a popup browser window.
- Compact Header Buttons (default: true) - Re-style header buttons to better support the compact, no-text buttons used by Plutonium.
- Compact Directory Buttons (default: true) - Reduce the height of
Create X
/Create Folder
buttons in the directory, to offset the additional space requirements of Plutonium’s UI.
- Compact Chat (default: true) - Make various tweaks to the appearance of chat, in order to fit more on-screen. Hold down SHIFT while hovering over a message to expand it, revealing its header and delete button.
- Compact Scenes Directory (default: true) - Reduce the height of scene thumbnails in the Scenes Directory, to fit more on-screen.
- Compact Actors Directory (default: true) - Reduce the height of Actors Directory directory items, to fit more on-screen.
- Compact Items Directory (default: true) - Reduce the height of Items Directory directory items, to fit more on-screen.
- Compact Journal Entries (default: true) - Reduce the height of Journal Entries directory items, to fit more on-screen.
- Compact Rollable Tables (default: true) - Reduce the height of Rollable Tables directory items, to fit more on-screen.
- Compact Card Stacks (default: true) - Reduce the height of Card Stacks directory items, to fit more on-screen.
- Compact Compendium Packs (default: true) - Reduce the height of Compendium Packs directory items, to fit more on-screen.
- Compact Macros (default: true) - Reduce the height of Macro directory items, to fit more on-screen.
- Left-Align Scene Names (default: false) - Left-align scene names in the Scenes Directory.
- Hide Directory Buttons (default: false) - Hide the Plutonium directory buttons.
- Hide Sheet Menu Button (default: false) - Hide the Plutonium sheet menu button.
- Prepend Active Scene Name to Browser Tab Name (default: true) - Sets the browser tab name to be that of the currently-active scene.
- Tab Name Suffix - Requires the
Name Browser Tab After Active Scene
option to be enabled. A custom name suffix to append to the scene name displayed in the tab (separated by a Foundry-style bullet character).
- Display Detected Backend (default: true) - Adds a cool green hacker tint to the Foundry
anvil
logo in the top-left corner of the screen if Plutonium’s backend is detected.
- Enhance Active Effect Config UI (default: true) - Adds a list of potential active effect attribute keys to the Configure Active Effect window’s
Effects
tab, and a field for configuring priority.
- Add
Delete
to Navbar Scene Context Menu (default: true) - Adds a Delete
option to the context menu found when right-clicking a scene in the navigation bar. Note that this does not include the currently-active scene.
- Hide GM-Only Config (default: true) - If enabled, a player viewing the config will see only the limited subset of settings they are allowed to modify. If disabled, a player viewing the config will see all settings, regardless of whether or not they can modify those settings.
- Disable Large Import Warning (default: false) - Disable the warning confirmation dialogue shown when importing a large number of entities.
- Fast Animations (default: false) - Increase the speed of various UI animations.
- Fast Tooltips (default: false) - Increase the speed of tooltip animations, and reduce the delay before tooltips appear.
- Enable Custom Tooltips (default: true) - If disabled, tooltips are not rendered for Plutonium-specific UUIDs. If enabled, a custom tooltip will be presented instead.
- Fix ESC Key (default: true) - Bind the
Escape
key to (in this order): de-select active input fields; de-select selected canvas elements; close context menus; close individual windows in most-recently-active-first order; toggle the main menu.
- Fix Freehand Drawing Minimum Distance (default: true) - Reduce the minimum mouse movement distance required to start a freehand drawing.
- Render >3 Levels of Folder Nesting (default: true) - If enabled, Foundry’s default folder nesting limit (of 3) will be bypassed, for the purpose of rendering directories. Note that this does not necessarily allow you to create additionally-nested folders without using the game API.
- Wrap Long Folder Names (default: false) - Wrap long folder names over multiple lines, instead of clipping the name.
- Allow Popout Chaining (default: true) - Automatically pop out apps opened from within popped-out apps. If disabled, apps opened from within popped-out apps will appear in the main window, instead.
- Suppress
Missing Roll Data
Notifications (default: true) - If enabled, notification warning messages of the form The attribute <X> was not present in the provided roll data.
will be suppressed, and logged as console warnings instead.
- Default Resizeable Applications (default: false) - If enabled, applications will be resizeable by default. Note that specific applications may still override this.